Creating Multi-level Tilemaps: Action RPG in Unity Tutorial #4.5




Tilemaps can seem pretty straightforward… until you try to add more levels. Organizing layers and swapping colliders can be a lot to figure out at first. So in this video we look at how to get your layers setup and write a script to toggle out colliders so the player can climb mountains, and our world can feel a little more… vertical.

This video works as a standalone tutorial, but it is also part of a beginner-friendly series where we create an Action RPG in the style of Zelda: A Link to the Past.

If there is enough interest, the next Tilemap video will look at animated tilesets so that we can make water that flows around the edges of our mountains.

RELEASE SCHEDULE
I’m planning to release one video a week until the series is complete. If you’d like to help out a little studio to speed up this process, feel free to give me a Super Thanks, check out my patreon account, like this video, or leave me a comment.

ASSETS USED
Assets used in this video are from PixelFrog’s « Tiny Swords » asset pack. You can find the asset pack on itch.io :
https://pixelfrog-assets.itch.io/tiny-swords

🔗PATREON LINK🔗
With a little support, I can make time to double the release schedule, providing two videos each week. Check out the campaign:
https://patreon.com/NightRunStudio

🎹 MUSIC 🎹
Town Music
Night Run Studio
from the Willard Soundtrack

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