Creating a village using Procedural Generation PCG in Unreal Engine 5 – Beginner Tutorial




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PS. It’s the church. The church also needs the projection node to work on a non-uniform surface.

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Timestamps:
00:00:00 Intro
00:00:21 Support our free content!
00:00:51 Create the project and setup assets
00:03:12 Create the level and landscape
00:05:21 Start of the PCG Forest
00:14:01 Words of encouragement
00:14:23 Add a character to use as a scale
00:15:06 Start of the PCG Village
00:19:31 Getting data from a spline
00:22:16 Spawn houses
00:23:22 Remove the trees inside the village
00:25:57 Add a church to the village
00:33:29 Spawn more buildings
00:37:25 Add disorder in the building spawning
00:38:47 Add a cemetery to the village
00:48:33 Add foliage inside the village
00:58:56 Sculpt the landscape
01:15:20 Change the lighting
01:21:39 Use the post process volume to change the environment look
01:26:38 Add fences to the village
01:42:01 Final words and result
01:43:46 Outro

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