Create ELDEN RING in Unity ► EP. 93 SAVE GAME (Pt. 5)




In this video we create the functionality to save more complex data. Currently, to save an item we use it’s « Item ID » (an int) to get that item from our item database. But what if we want to save a weapon, with a specific ash of war and perhaps even it’s upgrade level? In this video we create the functionality to do so, along with saving/loading items with specific item counts.

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► EPISODE 94

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