I take on a wild Game Dev challenge to recreate as much of Minecraft as possible in Unity 6 within a one-hour time limit. I don’t quite finish the entire game.
What you’ll see:
– Setting up the Unity3D Project
– Creating a triangle dynamically using C#
– Creating a quad out of two triangles
– Creating a whole cube only using scripting
– Creating a chunk of cubes dynamically using code
– Procedural Mesh Generation
– Bug Fixing
– Trying to make Minecraft in Unity
This isn’t a step-by-step unity tutorial like my previous videos— I do show the whole game development process, but I’m trying to go as fast as possible! The c# code will be messy as I try to make a quick prototype within the time limit. It’s more of a gamejam, I guess?
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