This talk by Epic Games Principal Technical Artist Ryan Brucks covers how the Fortnite team at Epic Games used the new and updated worldbuilding tools in Unreal Engine to create Chapter 2 of the chart-topping game.
Tools covered include the layered landscape system, custom brushes for procedurally editing height fields, scattering tools, grid-based streaming levels, and an early view of the water bodies system.
Great for: artists and designers building worlds in Unreal Engine.
Learn more at http://www.unrealengine.com/games
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