Blender vs Unreal 5 Cloth Simulation Side by Side




A comparison of Cloth Simulation in Blender and Unreal Engine 5.
I wasn’t able to add cloth to a Mesh with over 65536 Faces in Unreal, within 14 hours of a loading screen.

Anyway, you can’t rise the samples above 100, and the 65536 are glitchy anyway. So 200k+ faces will be buggy as hell.

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