Blender Tutorial Display ‘Hello World’ in the Game Engine Experimenting with Static and Dynamic Text




This tutorial shows how to use dynamic text (text that changes while the game engine is running). It also looks at the rendering limitations of object of type text, showing that for static text (text that does not change) it is better to convert the text objects to mesh objects.

The file created in the tutorial can be downloaded from my website –

http://blender.freemovies.co.uk

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