Blender Game Engine Tutorial: Networking/Sockets



As requested by pantao: A tutorial on some « basic » multiplayer networking in the blender game engine.

NOTE:

On the client, the Avatar object should have no logic bricks; I forgot to remove them along with the avatar.py script. So, be sure to do that (the whole example will still work, even if you don’t – as it did for me – but it’s not a good idea to let errors linger like that).

Source

KA2Studio
Logo
Compare items
  • Total (0)
Compare
0