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In this Blender Game Engine Tutorial #25 I cover:
– How to make a character walk to an object when you click on it in a game (the basic mechanic of a point-and-click adventure game)
– How to make objects or characters follow a path.
– How to call upon baked actions of path-following using logic bricks in the game engine.
– How to make a character play a walk action and then revert to an idle animation when not moving
– How to keep track of which objects have been visited
– How to make a treasure chest open when a character walks up to it.
– How to enable a player’s mouse cursor in-game.
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