######################################################
#
# Movie.py Blender 2.50
#
# Tutorial for using Video.py can be found at
#
#
# Released under the Creative Commons Attribution 3.0 Unported License.
#
# If you use this code, please include this information header.
#
######################################################
#import GameLogic
import GameLogic
# get current scene
scene = GameLogic.getCurrentScene()
# get the current controller
controller = GameLogic.getCurrentController()
# get object script is attached to
obj = controller.owner
# check to see video has been added
if « Video » in obj:
# get video
video = obj[« Video »]
# update the video
video.refresh(True)
# if video hasn’t been added
else:
# import VideoTexture module
import VideoTexture
# get matID for the movie screen
matID = VideoTexture.materialID(obj, « MA » + obj[‘material’])
# get the texture
video = VideoTexture.Texture(obj, matID)
movieName = obj[‘movie’]
# get movie path
movie = GameLogic.expandPath(‘//’ + movieName)
# get movie
video.source = VideoTexture.VideoFFmpeg(movie)
# set scaling
video.source.scale = True
# save mirror as an object variable
obj[« Video »] = video
# check for optional loop property
if « loop » in obj:
# loop it forever
if obj[‘loop’] == True:
video.source.repeat = -1
# no looping
else:
video.source.repeat = 0
# start the video
video.source.play()
if video.source.status == 3:
controller.activate(« NextScene »)
Source