Best Practices for Creating and Managing Widgets | UI | Widgets | HUD | Unreal Engine 5 Tutorial




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In this video we take a look at how we can properly create and manage our UI Widgets inside of the Blueprint HUD class.

We take a look at the upsides of using the HUD class and how we can have a nice general spot to manage our UI from. We also see how we can communicate from the Player Controller class with this HUD class in order to toggle the UI.

In this video I also explain why it’s better to toggle Widget visibility to on/off versus Creating and Removing widgets from their parent.

We also checkout Macro’s, Functions, and why the Macro Library is a huge time saver

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#unrealengine #Widgets #tutorial #UI # HUD

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