Adding Audio to your CRYENGINE Level – FMOD Studio Workflow Part 1



In our new tutorial video series, Learning Manager Brian Dilg covers how to set up audio in CRYENGINE. In part one, you’ll learn how to setup FMOD with CRYENGINE, add ambient sounds, and setup audio triggers to play sounds.

Documentation & PDF: https://docs.cryengine.com/display/CEMANUAL/Chapter+01%3A+Bringing+Audio+To+The+World
Tutorial Asset Package: https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Audio+Showcase
Completed Showcase Level: https://www.cryengine.com/marketplace/product/CEMP-2341

Timecodes:
0:00 – Intro
0:17 – Finding the audio tutorial in the documentation
1:35 – Project creation and setup
1:51 – Downloading the project assets
3:00 – Downloading and installing the sample level
3:34 – Fmod project setup and creation
6:06 – CRYENGINE project and middleware setup
7:35 – Opening and exploring the showcase level
8:24 – Opening the Audio Controls Editor
9:19 – Creating the first Fmod sound bank
10:52 – Creating an audio trigger in CRYENGINE
12:45 – Adjusting the gain (level) of a sound
13:17 – Adding the 3D multi-instrument tree movement event
15:21 – Creating the tree movement audio trigger in CRYENGINE
16:04 – Adding an Audio Trigger Spot to the level

#GameAudio #Fmod #AchievedWithCRYENGINE

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