Script:
######################################################
#
# Movie.py Blender 2.6
#
# Tutorial for using Video.py can be found at
#
# www.tutorialsforblender3d.com
#
# Released under the Creative Commons Attribution 3.0 Unported License.
#
# If you use this code, please include this information header.
#
######################################################
#import bge
import bge
# get the current controller
controller = bge.logic.getCurrentController()
# get object script is attached to
obj = controller.owner
# check to see variable Video has been created
if « Video » in obj:
# get video
video = obj[« Video »]
# update the video
video.refresh(True)
# if variable Video hasn’t been created
else:
# get current scene
scene = bge.logic.getCurrentScene()
# get matID for the movie screen
matID = bge.texture.materialID(obj, « MA » + obj[‘material’])
print(matID)
# get the texture
video = bge.texture.Texture(obj, matID)
# get the name of the movie
movieName = obj[‘movie’]
# get movie path
movie = bge.logic.expandPath(‘//’ + movieName)
# get movie
video.source = bge.texture.VideoFFmpeg(movie)
# set scaling
video.source.scale = True # save mirror as an object variable
obj[« Video »] = video
# check for optional loop property
if « loop » in obj: # loop it forever
if obj[‘loop’] == True:
video.source.repeat = -1 # no looping
else:
video.source.repeat = 0
# start the video
video.source.play()
#LE
Source