In this video we show how the Skeleton asset can be used to create sockets which we then populate with a Static Mesh. This is useful if you want to have your character hold something in their hands or attach something to a characters head like a hat. We also show how Skeletal Meshes that share the same Skeleton asset can share any sockets you define.
(00:05) – Recap & Intro
(01:54) – Adding Sockets
(03:44) – Populating the Socket
(06:50) – Making the Item Move with the Character
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