Until recently, creating character motion was the domain of expensive third party DCC apps. With the release of 4.26, Unreal Engine introduces further refinements to Control Rig: our suite of in editor rigging and animation tools. Whether you are authoring traditional style animation assets via keyframes or driving characters procedurally at runtime, Control Rig opens the door to easily crafting all manner of complex rigging solutions.
In this video, Unreal Engine Evangelist Andreas Suika, himself a newcomer to the world of rigging and animation, brings to life several characters of dramatically different motion requirements right within the Unreal Engine editor.
Learn more at http://www.unrealengine.com
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