Brushify – Build a level in 1 hour with World Creator



Brushify is an environment tool for UE4. It is available here: http://bit.ly/BrushifyUE4
Use #brushify on social media!

If you don’t have World creator, don’t worry! You can skip that part, you can also create overall island/terrain shapes with just UE4 tools and Brushify Alpha Brushes (shown at 39:00)

This is the pack used in the video:
https://www.unrealengine.com/marketplace/en-US/product/brushify-tropical-pack

In this tutorial using World Creator I show off some of the Brushify workflows used to create a tropical island environment in real-time in Unreal Engine 4.

The entire process took only an hour of work, as the assets come from the Brushify environment library. There’s a lot of information here so use the timestamps!

PC specifications:
CPU – AMD Threadripper 1950x – US: https://amzn.to/3qp8vFf​ UK: https://amzn.to/3e8gnbw​
64GB Ram – G.Skill Ripjaws V – US: https://amzn.to/3uVwkI8​ UK: https://amzn.to/30a84DU​
1080TI – US: https://amzn.to/3qgqNrV​ UK: https://amzn.to/3kJA7n9

Timestamps:
0:00 – Intro
0:48 – Start with Brushify Environment Shaders map
3:31 – Generating an overall terrain in World Creator
13:35 – Exporting the World Creator terrain to a PNG
14:30 – Creating a new Brushify Landscape in UE4
16:51 – Importing the PNG heightmap into UE4
18:29 – Preparing the lighting/fog for working with the level.
18:35 – Fixing landscape texture tiling in Brushify MI_Landscape material.
23:08 – Exploring the landscape with the Thirds Person Character
23:41 – Brushify Real-time Lighting/Sky dome Showcase
25:24 – Adding an Ocean (Brushify Ocean Material)
29:25 – Landscape Texturing and materials overview
31:38 – Painting down Beaches
36:50 – Creating Texture Variation with the forest paint layer.
39:00 – Using Brushify Alpha Sculpting brushes to add real world detail to your landscape
41:12 – Sculpt A Volcano In One Click!
43:09 – Ramp tool
43:52 – Overall Brushify landscape Methodology explained, putting Theory into Practice.
44:52 – Enabling and Generating Procedural Foliage
53:00 – Painting Foliage
1:01:07 – Adding Cliffs and Rocks
1:13:14 – Final Lighting pass and polishing

Follow me on Artstation: https://www.artstation.com/joegarth
Support me on Patreon: https://www.patreon.com/brushify

Create massive open worlds in Unreal Engine 4 using Brushify!

http://www.brushify.io – Environment tools and tutorials for Unreal Engine 4
@brushify #brushify #gamedev #ue4 #indiedev #3d #gameart #unreal #unrealengine #unrealengine4

Music: “Surreal Forest” by Meydän (licensed under CC BY 4.0)

© 2019 by Joe Garth All Rights Reserved

DISCLAIMER: This video and description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission at no extra cost to you. This helps support the channel and allows me to continue to make videos like this. Thank you for the support!

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