Here’s an early version of my tools, designed to speed up work. Includes automatic node-tree generation to set up all textures of a material with a single click as well as a way to generate normal, ORM+E & curvature maps from just the albedo.
Part of the (GPL licensed) UPBGE ASSETS project.
Curious? You should be. Here be repo: https://github.com/Liebranca/UPBGE_ASSETS
Sections:
1. INTRO 00:00
2. ADDING FOLDERS 01:35
3. MATMK 02:35
4. SLIDERS 03:37
5. EXPLAINING ORM(+E) & CURV MAPS 09:05
6. SIDENOTES 14:37
7. I DIDNT KNOW HOW TO END THE VIDEO 17:03
#UPBGE #Blender #Workflow
Source