Godot : Create OPTIMIZED 3D Terrain in Blender (No Code, No Addons!)




🌄 Want huge, beautiful 3D terrain in your Godot game without killing performance? In this tutorial, I’ll show you a complete workflow for creating and optimizing 3D terrain using only Blender and Godot’s built-in features.

Learn how to build terrain in Blender and leverage Godot’s powerful Level of Detail (LOD) and automatic visibility culling to make it run smoothly, even on lower-end hardware. Perfect for 3D games, RPGs, and exploration games!

In this video, you will learn:

✅ Blender Workflow: How to model clean, 3D terrain with optimal topology.
✅ UV Unwrapping: Simple unwrapping for seamless texture tiling.
✅ Material Setup: Creating a basic material in Godot that works with LOD.
✅ Godot’s LOD System: How to use LOD and visibility_range_begin/end for automatic optimization.
✅ Performance Testing: Using the Godot debugger to see your FPS improvements in real-time.

CHAPTERS:
0:00 – Intro
0:31 – How does this work
05:03 – How to make chunk
20:57 – Export full chunk
22:25 – How to cut chunks
31:12 – Export small chunks
32:09 – Godot

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