tutorial on logical animation and inverse kinematics #upbge #blendergameengine #tutorial #animation




A small fragment of animation settings and work with new creatures for the game. The root of the logical animation is 2 sensors: collision and delay. Then we set up the leading leg with logic and assign it a message sensor so that the legs do not work at the same time. It also makes sense to set up one cube and copy it so as not to assign the rig body or a dynamic object to all parts. An important point: any created object will initially be static.

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