How to Make a Game – Unity Beginner Tutorial – 2020 Version!



https://game.courses/birds/

0:00 – Intro / Beg for Likes & Shares
1:26 – Installing Unity 2020
6:42 – How to Create a new Unity Game Project
8:00 – Importing art with a .unitypackage
12:24 – Creating a 2D Character with a SpriteRenderer
15:26 – Physics with Rigidbody2D
18:02 – Collisions, PolygonCollider2D, BoxCollider2D
22:43 – Backgrounds, Sprite Tiling, SortingLayers, OrderInLayer
28:39 – Animation
31:20 – Writing C# Code with Visual Studio
1:09:00 – Start and Awake
1:14:14 – Crates and GameObject Duplication
1:17:44 – FlipX, FlipY, SpriteRenderer Options and Crates
1:25:59 – Coroutines
1:30:54 – Monsters
1:40:45 – Collision Normal / Hit direction detection
1:44:09 – Clamping Position with Vector2.Distance
1:55:54 – Custom ParticleSystem Creation
2:04:20 – Boolean / bool flags
2:06:14 – Level Creation
2:10:30 – Level / Scene Progression with LevelController
2:24:47 – Cinemachine Camera Controller & TargetGroup Camera
2:32:05 – Prefabs
2:41:11 – Extensions and Thx! – « Don’t forget to share » 🙂

Learn how to make a game in Unity3D. We’ll build Angry Birds with full physics, monsters, and drag/release launching.

If you have suggestions, questions, or recommendations for extensions, drop them in a comment below!

Programmer Course: https://game.courses/programmer/

Art and Extensions: https://game.courses/birds/

Join the Group: http://unity3d.group

Patreon: https://patreon.com/unity3dcollege

Source

KA2Studio
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