I take on a wild Game Dev challenge to recreate as much of Minecraft as possible in Unity 6 within a one-hour time limit. I donât quite finish the entire game.
What youâll see:
â Setting up the Unity3D Project
â Creating a triangle dynamically using C#
â Creating a quad out of two triangles
â Creating a whole cube only using scripting
â Creating a chunk of cubes dynamically using code
â Procedural Mesh Generation
â Bug Fixing
â Trying to make Minecraft in Unity
This isnât a step-by-step unity tutorial like my previous videosâ I do show the whole game development process, but Iâm trying to go as fast as possible! The c# code will be messy as I try to make a quick prototype within the time limit. Itâs more of a gamejam, I guess?
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