This video will guide you through the process of building and deploying an Unreal Engine 5.5 project (or any version newer than 4.24) to Android Standalone Mode for Meta Quest 2 and Quest 3 devices. The steps outlined here should also apply to other Android-based VR headsets.
We’ll start by showing you where and how to download and install the necessary prerequisites, such as the Android SDK, NDK, Java Development Kit (JDK), and Microsoft Visual Studio. Next, we’ll configure both the development environment and Unreal Engine for a successful build. Finally, we’ll walk you through deploying your project to your VR headset and troubleshooting common errors to ensure a smooth experience.
Chapters:
00:00:00 – 00:02:36 Intro
00:02:37 – 00:04:41 Prerequisites (UE Components)
00:04:42 – 00:08:02 Prerequisites (MSVC)
00:08:03 – 00:25:53 Prerequisites (Android Studio)
00:25:54 – 00:27:13 Prerequisites (JDK)
00:25:54 – 00:32:47 Prerequisites (SetupAndroid.bat)
00:32:48 – 00:34:27 Developer Mode
00:34:28 – 00:43:56 ADB
00:43:57 – 00:58:16 Build Configuration
00:58:17 – 01:02:39 First Packaging Attempt
01:02:40 – 01:03:15 Interruption Explanation
01:03:16 – 01:04:45 Fixing JDK Issue
01:04:46 – 01:05:46 Second Packaging Attempt
01:05:47 – 01:08:02 Converting Blueprint Projects to C++ Projects
01:08:03 – 01:11:00 Deploying APK to HMD
01:11:01 – 01:16:30 Package C++ Projects
01:16:31 – 01:18:55 ADB Debugging
01:18:56 – 01:19:24 Conclusion
Microsoft Visual Studio Installer Configuration File: https://pastebin.com/kL9SxPfX
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