Creating a 3D environment in Blender is a multi-step process that combines modeling, texturing, lighting, and rendering. Start by blocking out the scene with basic shapes to establish the layout. For example, if you’re modeling a forest, use cylinders for trees and planes for the ground. Detailing the Assets
Foliage, Small Assets Details.
Assigning PBR Materials
Understanding Shading Network
UV Unwrapping
Assigning Metal Material
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