Demo technique V1, using UPBGE 3.0 (219 MB),
UPBGE is an open-source, 3D game engine forked from the old Blender Game Engine and deployed with Blender itself. This unified workflow is its main strength, as you can make your game from start to finish without leaving Blender.
updates 1: #blender #ue5 #unity
Realtime gameplay using EEVEE
SSGI: Screen Space Global Illumination (NATIVE)
3D Scan Data Optimization
Experimental Pixel Art
– Requirements PC for using UPBGE 3.0
CPU: 64-bit quad core
with SSE2 support minimum
GPU: 2GB VRAM minimum
RAM: 8GB minimum
OpenGL: 4.3+ minimum
(I’m experiment Install UPBGE 3.0 On Android)
Demo technique V2 in next weeks
Content: Gameplay, enemies, particles, liquids, ecosystems, faces, 2D
If you like the content, support me by subscribing to my Patreon channel, you will appear in the credits of my projects, every week I upload videos of engines and software used at maximum power, I am also developing a demo of the metaverse inspired by the book and the « ready player one » film, in addition to working on crazy technology projects, such as developing Megaman’s armor or creating Robotech’s ships, you can see the concepts on my blog and the videos in the next few weeks.
Some resources used
https://sketchfab.com/tags/3d-scan
BLOG: https://medium.com/@Epicentro
Patreon: https://www.patreon.com/join/project9999?
Discord: https://discord.gg/Bgyn7frEqF
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