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Let’s take a look at some not-so commonly known things that you can do in Unity and C#. Hopefully there’s something useful in here, leave your own tips in the comments section below! 👇🏻
Chapters:
00:00 – Intro
01:05 – Sponsor
02:11 – 01 – Start As A Coroutine
02:45 – 02 – Find And Customize Shortcuts
03:30 – 03 – Temporary Backup Files
04:27 – 04 – Locking and Duplicating The Inspector
05:11 – 05 – Reveal Serialized Property Names
05:58 – 06 – Swap Inherited Components in Debug Mode
07:00 – 07 – Polymorphic Lists
08:07 – 08 – Get Icons from Unity Objects
09:33 – 09 – Embedded Scriptable Object Editing
10:42 – 10 – Modal Editor Windows
11:34 – 11 – The [MovedFrom] Attribute
12:42 – Bonus Tip – Auto-Fix Imports in VS
13:06 – Outro
References:
Icons – https://github.com/halak/unity-editor-icons
Scriptable Object Editing – https://forum.unity.com/threads/editor-tool-better-scriptableobject-inspector-editing.484393/
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