We create a simple and easy mobile endless runner in Unity 3D which we will later on release on the Google Play Store. And we will do it in a quick and dirty fashion. Follow me step-by-step through the process in this guide/tutorial.
In this episode we will make the road to behave like in an endless runner using c# scripts and spawn triggers. Rather than to instantiate new roads everytime when a player enters a trigger, we just move the roads behind him to the front. The code is quick and easy.
Follow me though step by step and create your very own version of the endless runner.
Used assets:
https://assetstore.unity.com/packages/vfx/shaders/toony-colors-pro-2-8105?_aid=1100l9TbH
https://assetstore.unity.com/packages/3d/props/low-poly-ultimate-pack-54733?_aid=1100l9TbH
https://assetstore.unity.com/packages/3d/environments/urban/simple-town-cartoon-assets-43500?_aid=1100l9TbH
https://assetstore.unity.com/packages/3d/environments/simple-buildings-cartoon-city-29003?_aid=1100l9TbH
https://assetstore.unity.com/packages/vfx/shaders/free-skybox-extended-shader-107400
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