What Modern CryEngine Does To Your GPU | A Much Needed Revisit




Threat Interactive Video Thirteen: In this video we analyze the extremely praised title « Kingdom Come Deliverance 2 » after the up-roar of optimization claims made by players around the world. I this video you learn the most important aspects of what makes this game fast…and slow.

Are you a game developer looking to make your game more performant? After watching this full frame analysis on KCD2, you will learn about several topics such as texture packing, animation approaches, topology methodology, asset management & rendering philosophy.

Are you a gamer, graphics enthusiast, or an online user needing evidence to support your heated argument? Witness our analysis on several portions of this misunderstood pipeline showing bloat, inefficiencies , potential, and referenceable optimized timings for multiple graphic aspects on affordable GPU hardware.
Intro: 0:00
Scenario Set Up: 0:35
Frame Start-Up & Prepass: 1:18
Basepass G-Buffer Analysis: 2:00
Understanding Texture Optimizations: 2:58
Basepass G-Buffer Analysis (Returned): 4:13
Foliage Rendering Secrets: 5:36
Shadows (GPU’s Death): 7:07
Decals(Better than Unreal), Lighting, Fog & More: 9:18
Understanding CryEngine V Hair: 10:30
Translucents & Anti-Aliasing: 10:55
« Modern Anti-Aliasing Is Fine » (Devastating Comparison): 12:04
AA Comments & Hitting Frame Gen Where it Hurts: 13:37
Ending Draws & Additional Scenario Notes : 15:28
Frame Related Conclusions: 16:22
In-Game Conclusion (1st): 17:21
In-Game Conclusion (2nd): 18:47
In-Game Conclusion (3rd & 4th): 20:39
(News) Thank You & Outro: 21:56

Our Website: https://threatinteractive.wordpress.com
Our Patreon: https://patreon.com/THREATINTERACTIVE
Our Bonfire: https://www.bonfire.com/store/threat-interactive/
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For Updates or Questions, contact our studio or founder on with these links:
Threat Interactive:
Email: ThreatInteractive@gmail.com
X / Twitter: https://x.com/ThreatInteract
Reddit: https://www.reddit.com/user/ThreatInteractive/
LinkedIn: https://www.linkedin.com/company/threat-interactive

Studio Founder:
X / Twitter: https://x.com/TheKevinJimenez

——

Credits:
https://github.com/MangoButtermilch/Unity-Grass-Instancer
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816



https://dev.epicgames.com/documentation/en-us/unreal-engine/hierarchical-level-of-detail-overview-in-unreal-engine
https://dev.epicgames.com/documentation/en-us/unreal-engine/distance-field-ambient-occlusion-in-unreal-engine
https://www.bendstudio.com/blog/inside-bend-screen-space-shadows/

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