This videos shows the workflow for integrating a VIOSO projection calibration into Unreal Engine through the nDisplay system.
Our hardware setup for this demo is a multi-server system composed of 4x windows machines:
– 1x Master connected to a full HD monitor
– 3x Clients each connected to a WQXGA projector (NORXE P1) calibrated on a curved screen (panadome)
With our VIOSO VR&SIM software we perform a 3D calibration across the servers and export it to the VESA MPCDI v2 format. The integration is then done via the nDisplay system that renders and synchronizes UE content to multiple clusters and outputs.
For more details, check out the links below:
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LINKS
VIOSO Unreal Engine Integration Guide
https://helpdesk.vioso.com/documentation/integrate-supported/unreal/
VIOSO multi-client calibration
nDisplay Guide
https://docs.unrealengine.com/en-US/Engine/Rendering/nDisplay/QuickStart/index.html
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