This tutorial provides a workaround for the updated workflow of importing FBX characters into Unreal Engine 5.5, focusing specifically on the issue of nonfunctional morph targets when importing animated skeletal meshes. It introduces a revised approach that splits the import process into two distinct phases: one for the skeletal mesh and another for the animation.
*Note that this workaround is specific to UE 5.5 and does not apply to earlier versions.
Auto Setup for UE https://www.reallusion.com/auto-setup/unreal-engine/default.html
00:58 Disable All Unwanted Plugins
01:24 Importing an FBX file
02:31 Importing an FBX file for animation
03:29 Test Imported Animation
*Note: Assets shown in this tutorial serve only as reference material.
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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