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[UPBGE] Engine Roar (Test 0.08)



Progress / Changes:
1. Metallic luster at cars;
2. Changes Start!
3. Filters – Retinex and Vignetting

Developing games Engine Roar in Blender Game Engine. Working at an early stage.
Platforms: Windows / Mac / Linux

Developers

Concept:
Igor Tverdokhleb.

Models and textures:
Igor Tverdokhleb, Alexandr Tverdokhleb.

Programming:
Adrians Netlis.

Thanks for the great help good people:
Gregory Ivanov (Physics of the main car).

Donate – http://engineroargame.blogspot.com
List of progress -https://docs.google.com/spreadsheets/d/1brrYl2zlifSkoKlBhwZdvSYjRNNs_S8yG2TTXUrjBCg/edit#gid=0
Subscribe to a channel – https://www.youtube.com/c/PuupZemlya
In the Blender Artists Community – http://blenderartists.org/forum/showthread.php?375895-Engine-Roar
Blog – http://engineroargame.blogspot.com/
In the Facebook – https://www.facebook.com/engineroargame
In the Indiedb – http://www.indiedb.com/games/engine-roar

© 2016 Puup Zemlya – Games

Source

Blueprint Quickshot: Blueprint Communication | 05 | v4.7 Tutorial Series | Unreal Engine

DirectX 11 In CryENGINE 3