UPBGE | 0.3 | Real-Time Particle System

WARNING: All elements from the particle system are tied to the timeline, meaning no independent per-object simulations if in real-time. You must bake the simulations to use them individually for per-object.

Want to try it out for yourself? Follow the steps below:

1. Enable “Use Viewport Render” under:
Properties Editor – Render Properties – Game Resolution

2. Use this BPY code to animate your scene’s animation timeline:
import bpy
currentFrame =[“Scene”].frame_current
# Play once only[“Scene”].frame_set(currentFrame + 1)
# Play looped[“Scene”].frame_set((currentFrame + 1) % 60)

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