Both Unreal Engine and UNIGINE have amazing water systems, but which engine has the better system? Let’s find out by breaking both down and analyzing their pros and cons!
Which water system do you like more? Let me know in the comments!
UE4 VS UNIGINE is a topic I started 2 months ago from a general overview and today we’re focusing on a single matter: the water system. This is what caught my eye when I first learnt about UNIGINE and now that Unreal Engine’s water system is out, it’s the perfect time to compare the two!
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The features of a water system should virtually never influence which engine you use unless your game or environment is highly-focused on water. The purpose of this comparison is to learn about these water systems and what they can achieve, as well as what I personally think could be improved about both.
Sources:
Unreal Engine VS UNIGINE: Which Engine is Better for Environmental Design: https://youtu.be/sh1uCzRKl1Q
UNIGINE 2018 Showreel: https://www.youtube.com/watch?v=yEFtbhrD7qg
Diving Into the Depths of Water as a Feature in Unreal Engine 4.26: https://www.youtube.com/watch?v=d5Ft7UaYayM
Music used in this video:
Midwest Diner – Frook
Formations – Van Sandano
Midnight Sailing – Like Saturn
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Contribute with translated subtitles – https://amara.org/en/videos/bpyK1IX4rBTD/info/unreal-engine-vs-unigine-which-engine-has-the-better-water-system/
0:00 – Available Water Types/Bodies
1:41 – Customization
3:55 – Performance
4:25 – Which Water System is Better?
Source