Unreal Engine Materials in 6 Levels of Complexity




As a reminder folks! I’ve been selected as a judge in the official Honkai: Star Rail 3D Challenge! Make sure to join in on the fun and tune into my livestream on May 17 where I judge the submissions! https://hoyo.link/8sEiFBAL
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After this video, materials in Unreal Engine won’t be a problem for you. Because we’re building a future-proofed master material, that all other materials will spawn from, in six levels of complexity. And we’ll only have to build it once, because you can use this across all your past, present and future Unreal projects.

In level 1 I’ll show you how to create a material, add textures to it, and make them swappable for other textures. In level 2, well add brightness, contrast, saturation, tint, roughness, specular and normal intensity controls to those textures. Level 3 is where we’ll add switchers for each category incase you’d rather control them via 0-1 sliders vs using a texture. Level 4 w’ell cover material functions and build a position, scale, rotation function so we can tile and slide our textures around. In Level 5 we’ll integrate surface imperfections into the roughness channel, complete with all the controls you’d want for blending the two together. And in level 6, we’ll integrate a dirt overlay function into the albedo/color category, complete with their own position, scale and rotation controls too. Then finally, to wrap things out I’ll show you how to migrate the master material to all your other projects, and how to actually use what we just created on a piece of art! This is a video I’ve been looking forward to dropping, so I hope it helps you a ton!

Edited by the glorious Matt Esteron: @l0fitherobot

CHAPTERS
00:00 You can do it!
01:39 50% off my Master Material
01:57 How Material work in Unreal Engine
03:44 How to Create a Material
04:23 Level 1 – Basic Material Setup
06:25 Honkai: Star Rail 3D Art Reveal
07:30 Level 2 – Color Correction & Intensity Sliders
13:20 Level 3 – Swap between Textures or 0-1 Sliders
17:24 Level 4 – UV Controls with Material Functions
23:15 Level 5 – Surface Imperfections
30:53 Level 6 – Dirt Texture Overlay
35:48 Migrate to Other Projects
38:09 Using our Material (finally!)
43:27 If you liked this video, then check these out!

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