Welcome to Episode 1 of my Unreal Engine Building System tutorial series! In this episode, we dive into creating a data-driven building system, starting with data tables, structures, and setting up modular meshes for placement. Whether you’re creating a home-building system or a modular game mechanic, this tutorial will walk you through the first steps.
We’ll cover:
• Creating a structure for building supplies
• Setting up data tables and enumerations
• Modular mesh creation in Blender
• Implementing a placement blueprint with grid snapping
• Adding and testing your building UI
Stay tuned for future episodes where we’ll add features like object rotation, material changes, and much more!
Timestamps:
0:00 Intro
0:18 Data Tables
3:02 Build Widget
4:48 Placement Actor
8:24 Quick Setup
9:15 Testing
If you found this helpful, don’t forget to like, subscribe, and hit the notification bell for updates on the next episode! Feel free to comment below with any questions or requests for future features.
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