This is the last part of the Unreal Engine tutorial series in which I change the skeletal mesh with animations for a default third person character.
In this one I add a new animation blueprint that makes use of the blendspace to blend from Idle to Run animation of the character depending on his speed.
See my social profiles here
G+: https://plus.google.com/+JayAnAm
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam
Indiegogo: https://twitter.com/jayanamgames
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com
Source