Hello there! In this Unreal Engine tutorial series, We’ll learn about Unreal’s Water system and create a simple island.
The goal is to learn the Water system, the limitations, workarounds and create an island which utilizes all the water bodies i.e. Ocean, Lake, River and Island.
The island heightmap will be created using Gaea and brought in UE5 for texturing and water.
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Landscape material:
https://drive.google.com/drive/folders/1JpoOwmy4MhhOFMHHZXK1BGXlERGcvP5g?usp=sharing
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CHAPTERS:
0:00 Overview
0:37 Getting the Water ready
2:32 Preparing the Landscape
6:55 #SaveTheOcean
13:54 Meet me at the Lake
16:36 Island, Hole and Terrain Settings
19:20 Wave theory
25:07 River flows in you
29:17 Blending, Translucency and LODs
33:32 Lonely Island?
35:44 Good Stuff
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