Project Files: https://www.patreon.com/posts/123902301 .
This is the 11th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how to draw a rectangle on screen to show the selection area when we click and drag mouse in the game. Later we will select all the actors withing the rectangle for commanding. Here we will use a custom HUD class and draw the rectangle in DrawHUD function.
Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .
Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk
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