In this Unreal Engine 5 Tutorial you will learn how you can use Nanite to import high resolution 3D models in UE5.
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What is Nanite ►
Nanite is a virtualized micropolygon geometry system that enables you to create games with massive amounts of geometric detail, eliminating time-consuming and tedious work such as baking details to normal maps or manually authoring LODs.
Imagine directly importing film-quality source art comprised of millions of polygons—anything from ZBrush sculpts to photogrammetry scans—and placing them millions of times, all while maintaining a real-time frame rate, and without any noticeable loss of fidelity. Impossible? Not any more!
Timestamps ►
00:00 Introduction to Nanite in UE5 (Unreal Engine 5)
01:12 Creating a Blank Project in Unreal Engine 5
02:00 New UI and Interface
02:45 Dynamic Global Illumination & Realtime Reflections using Lumen in UE5
03:05 Importing a high resolution 3D Model in UE5 (Blender)
04:17 How to enable Nanite in Unreal Engine 5 (UE5)
06:30 Rendering millions of polygons & triangles using Nanite in real time
07:45 Outro
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