Unreal Engine 5 – Inventory System Multiplayer Replication – Action RPG #112




Project Files: https://www.patreon.com/posts/99106767 .
This is the 112th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to work on how to replicate the inventory system for a multiplayer game. So, the inventory system we have worked on will work properly on both clients and server instances of the game. Each player in the multiplayer game will have his own inventory and everything they collect will go into the inventory and appear when they open the inventory menu later on. Here, we will use the player state to store collected weapon data in the inventory system.

Animations are sponsored by: https://www.ramsterzanimations.com/
https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims

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