Project Files: https://www.patreon.com/posts/99106767 .
This is the 112th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to work on how to replicate the inventory system for a multiplayer game. So, the inventory system we have worked on will work properly on both clients and server instances of the game. Each player in the multiplayer game will have his own inventory and everything they collect will go into the inventory and appear when they open the inventory menu later on. Here, we will use the player state to store collected weapon data in the inventory system.
Animations are sponsored by: https://www.ramsterzanimations.com/
https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims
Full Playlist :
Action RPG series with gameplay ability system:
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
https://www.patreon.com/codelikeme
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join
Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/
Follow me on twitter : https://twitter.com/CodeLikeMe2
Follow me on reddit : https://www.reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
Voir sur youtube