Unreal Engine 5 Gameplay Ability System Actor Attributes – Defence/ Defense – Action RPG #128




Project Files: https://www.patreon.com/posts/116256142 .
This is the 128th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will add Defence/Defense attribute to the character that can be changed depending on the armor and other equipment character is wearing. That means, we will be able to define how much added to the defense/defence attribute through the gameplay effect applied to the character when character wear a certain gear item. Defence attribute will be taken into account when deciding how much damage is received to the character when the character get hit. If there is no defence on character, full damage amount will be applied to the character and reduce health. If the character wearing some armor items, a portion of damage will be reduced from the received damage from an enemy attack before applied to the character.

Animations are sponsored by: https://www.ramsterzanimations.com/
https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims

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Action RPG series with gameplay ability system:

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