In this episode, we take a deep dive into Animation Montages, Layering, and Blending to bring your character animations to the next level!
What You’ll Learn in This Video:
Montages vs Animation Sequences – When & why to use each
How to create & play Animation Montages in Unreal Engine 5
Blending animations seamlessly using cached poses
Using Additive Animations for smooth transitions
How to control Hand IK while playing montages
How to add animation notifications for precise timing
Play Montage vs Play Anim Montage – Key Differences
Properly equipping a weapon at the right time in animation
Adjusting socket positions & animation blending intensity
Perfect for animating combat, movement, and player interactions! Whether you’re making a shooter, RPG, or action game, mastering animation layering & blending will make your gameplay feel professional and smooth!
Let me know in the comments if you have any questions or if you want more animation-related tutorials!
#UnrealEngine5 #UE5 #GameDev #AnimationMontage #BlendingAnimations #GameDevelopment #UE5Tutorial #UE5Animation #UnrealEngineTutorial #AnimationBlueprint #MontageBlending #UE5Tips #IndieGameDev #AnimationLayering
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Discord – https://discord.gg/rxypDw9xHF
Missed the Previous Episode? Watch the Full Playlist Here:
Master Unreal Series – https://youtube.com/playlist?list=PL25BRJmUKoa9C7BnoSZ0l10-rB6csGElY&si=_ZGKEXoW0QApk8kj
Master Level Design Series – https://youtube.com/playlist?list=PL25BRJmUKoa_OhRfx1i-P3J5fc3U1SsBL&si=0-xdQIQphXJ7p1T9
Timestamps for Easy Navigation:
(Refer to the pinned comment for detailed timestamps )
Chapters
0:00 – Introduction & Episode Overview
0:50 – Difference Between Animation Montages & Animation Sequences
1:42 – When & Why Do We Need Animation Montages? (Practical Example)
2:15 – Importing & Integrating Player Action Animations into the Project
3:28 – Creating an Animation Montage from an Existing Animation Sequence
3:50 – How to Play an Animation Montage in Unreal Engine
4:18 – Implementing Animation Montages in the Animation Blueprint
5:00 – Preview of Animation Montage in Action
5:09 – Fixing Issues with the Default Slot in Animation Montages
5:35 – How to Blend Multiple Animations Seamlessly
5:55 – Reusing & Caching Poses from State Machines in the Animation Graph
6:25 – Blending Lower Body & Upper Body Using Different Animations
9:05 – Preview of Blended Animations in Action
9:30 – Importance of Adding Animations for a Realistic Game Feel
9:58 – How to Use Additive Animations for Smooth Transitions
14:15 – Controlling Blend Intensity for Precise Animation Transitions
17:25 – Managing Hand IK While Playing Montages
18:20 – Adding & Disabling Hand IK Curve in Montages for Skeletal Control
19:10 – Preview – Controlling Hand IK in Action
19:26 – Dynamically Enabling & Disabling Hand IK for Better Control
20:00 – Adjusting Pistol Holster Socket Position for Correct Animation Placement
20:30 – How to Receive & Use Animation Montage Notifications
21:10 – Adding Custom Notifies in Animation Montages
22:00 – Play Montage vs Play Anim Montage – Key Differences & Best Practices
22:25 – Playing an Equip Animation at the Perfect Frame & Timing
23:17 – Preview of Equip Animation in Action
23:25 – How to Control & Adjust Animation Start Positions Dynamically
23:45 – Final Result Showcase
23:55 – Outro & What’s Coming Next (Spoiler Alert!)
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