Unreal Engine 5 – Anim Notify Event Into Gameplay Ability – Action RPG #82




Project Files: https://www.patreon.com/posts/111165820 .
This is the 82nd episode of my new tutorial series on Action RPG game using Gameplay Ability System. Here I am going to show you how to get anim notify events into a gameplay ability. Here the requirement is, we are playing attack animations for the sword attacks trough attack gameplay ability and we are using PlayMontageAndWait node for that. But there is no immediate way to know when a certain anim notify is triggered from the gameplay ability. The solution is, creating a custom anim notify that triggers a given gameplay event and from the ability, we can use WaitGameplayEvent node to listen to the anim notify trigger. We can use gameplay tags to identify different events triggered. In this example, we will use that to trigger an event when the attack is supposed to land on a nearby enemy.

Animations are sponsored by: https://www.ramsterzanimations.com/
https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims

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