Unreal Engine 5.6 – How To Export Conformed Face Mesh To Blender – Tutorial




Hello everyone and thanks for watching!!

In this Tutorial you´ll learn how to export a metahuman face mesh with the correct topology to customize it in blender (or any other 3D software)
and after re-importing it will finaly work to conform the customized face mesh inside the metahuman creator plugin in UE 5.6

NO MAYA or any other payed software needed!!!

Original Models of Darth Maul & Yoda

**3D Models Used (CC BY 4.0 License):**

– “Darth Maul” by **DT68**, available on Sketchfab: https://sketchfab.com/3d-models/darth-maul-49f454f0d3d64f49bb4145aff52f277f
– “Yoda” by **Stym**, available on Sketchfab: https://sketchfab.com/3d-models/yoda-1b82ccf44f0b4ce788c4077bda0fb157

**License:** [Creative Commons Attribution 4.0 International (CC BY 4.0)](https://creativecommons.org/licenses/by/4.0/)

Cheers

#UnrealEngine #Metahumans #Topology #Tutorial #blender #CustomFaceMesh

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