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Patreon: https://www.patreon.com/ue4poseidon
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Welcome to a new series where I will create a tutorial using one of the free assets of the month. In this video, I will be creating a 3D main menu system where the camera will smoothly move locations for different menus when the buttons are clicked. You can use any map for this.
Asset used: https://www.unrealengine.com/marketplace/en-US/product/procedural-biomes
Ways to improve/add-on to this:
– Add fade in and fade out when starting game
– Add glowing text/button effects using materials
– Add cutscene opening
– Use a cine-camera to add different camera effects such as changing focal length and adding depth of field to blur the background
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