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Unreal Engine 4 Tutorial – Equipment – Part 2 Character Sheet



Welcome to a brand new series on making an equipment system. The aim of this series is to mimic a equipment system from an RPG. Allowing the player to equip different armour/weapons that affect their stats/abilities. In this episode we take a look at how to make it so you can display a 3D mesh onto a widget image. Useful for many things such as character profiles, and item inspections.

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