In the second episode of the animation series we begin animating our character with the use of an animation blueprint, the state machine, and a blend space to achieve natural and smooth animation of movement.
Support me on Patreon and get access to videos early, join our developer community on Discord, get exclusive behind the scenes videos on my projects and much more over at https://www.patreon.com/ryanlaley.
Subscribe now to catch each video as they are released each week.
Follow me on Twitter: https://www.twitter.com/ryanlaley
Like my page on Facebook: https://www.facebook.com/ryanlaleygames