Unreal Engine 4 Tutorial – Ability System Pt.13 – Target Frame

In this series we go through how to create an ability system using only blueprints, including projectiles, area of effects, buffs and debuffs.

Download the project files here:
Download resources for this series:!AvfMAVHw1KCiptMwpQdt9Wa3OcA1Lw?e=c4Qx6H

Part 13 adds the user interface for the current selected target. This will update with the target’s name, health, and mana when the player chooses different targets.

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