Project File : https://www.patreon.com/posts/six-more-project-28703232
Fur material in unreal engine 4.16 using parallax occlusion mapping.I will also show you a trick to create normal map within the engine using normalfrom heightmap node.((I forgot to say that you need to add a constant value of 1 to the normal map intensity of the normalfromheightmap node. Those white artifacts you see are caused by it)).I made the textures using substance designer the fur and the fluid texture.
G-Drive link : https://goo.gl/kAEei7
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Facebook : https://goo.gl/t1GLjV
Twitter:https://twitter.com/unrealcg
itch : https://goo.gl/r1xeXG
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Please watch: « Invisibility Effect – Unreal engine 4 »
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