Hi everyone! Today, we’ll learn how to implement vaulting parkour action. We’ll utilize ray casts to detect vaulting obstacles and use scriptable objects to store essential data for executing the vaulting moves. We’ll also incorporate multiple vaulting animations and set them up to play dynamically based on the player’s position during the vault. Lastly, we’ll explore the technique of Target Matching to correctly position the player’s hands while vaulting. Let’s jump in!
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➡️Unity Animation and IK Tutorial: https://youtu.be/Q7hgpqYkB4E
➡️ Street Props – Prototype Collection: https://assetstore.unity.com/packages/3d/props/street-props-prototype-collection-291021
➡️ Vaulting Animation Clips: https://github.com/TareqMalkawi/Unity-Tutorials/tree/master/Vaulting%20System/Animation%20Clips
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Time Stamps:
0:00 Intro
0:28 Scene Setup
3:08 Vaulting Detection
9:17 Vaulting Code
13:39 Vaulting Data Asset
15:17 Target Matching
#unity3d ##Animation #gamedev
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