Unity Tutorial Series – Episode 06 (English Version)




PROMO CODE FOR 25% OFF THE 2D RPG KIT ON ITCH.IO :
https://arktentrion.itch.io/KIT25

Free Japanese City Asset Website, please thank the artist:
https://guttykreum.itch.io/free-japanese-city-game-assets
(use this to follow along or use your own assets of course)

Link to the website of the person making the next free asset, please thank him!
https://livingtheindie.itch.io/pixel-cyberpunk-interior
(Download this pack or get your own assets of course)

This tutorial series exist both in French and English, please watch whichever version suits you! Some episodes are bilingual as they did not require a separate video.

Please navigate through my YouTube channel to find the proper language version for you.

This is my discord: https://discord.gg/2Gy6sdf

This is my twitch where I shall do live game dev sessions occasionally: https://www.twitch.tv/laprune84

This is my game on Steam:
https://store.steampowered.com/app/3213950/Feline_Realms___The_Ancients_Legacy/?beta=0

Please consider Wish listing the game and subscribing to my YouTube channel to encourage me providing you with the knowledge to make your own games as we enter the future 1 day at a time.

Chapters:
00:00 – Intro
01:04 – I present the free asset that I will use for the interior of this house
02:30 – I will not cover how to import the TileMap, as we did that in EP 03 already
03:33 – After configuring, slice it 16×16
04:36 – Now you must Create a new Tile Palette before you can drag and drop with TileMap into
05:40 – We create a new scene from the Template Scene and Save As its own new scene
06:39 – Now we are going to paint the Ground Layer
07:30 – Addressing Switchable Layer again
08:07 – Spawn a Teleport prefab by right clicking as usual
10:09 – Going over the Is Trigger again
10:34 – I cover the role and importance of Build Settings; pay close attention
12:00 – I show 2 greyed scenes you can remove right now without consequence
12:29 – Add Open Scene to include the currently opened scene in the list of accessible scenes, repeat for the interior scene of Moustache Man
14:18 – We add a Player Start and a Teleport Prefabs from the right click menu
14:37 – We configure the Teleport properly
15:28 – We test the transition between scenes and congratulate ourselves
16:19 – I talk about Quest for Glory and simple scene linking
17:08 – As we prepare to paint the scene with the new asset, I remind you that you can use the kit’s Tile Palette as well
18:11 – Short painting montage; paint your own house to your liking
21:13 – I show you how to create a simple animation; a blinking light from the free asset pack
22:56 – I install the blinking light
24:10 – I paint the rest of the room swiftly
25:55 – We spawn the Inn Keeper prefab directly from the right click menu
26:50 – Configuring the Inn Keeper perfectly!
29:33 – I show where to change the price of the Inn Keeper
30:18 – We now test the Inn Keeper in all his glory!
31:35 – I resume all wee accomplished today
32:50 – Outro; please Like and Subscribe

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